#include <GlobalRenderResources.h>
◆ IsValid()
| bool FGlobalDynamicIndexBufferAllocation::IsValid |
( |
| ) |
const |
|
inline |
Returns true if the allocation is valid.
◆ Buffer
| uint8* FGlobalDynamicIndexBufferAllocation::Buffer = nullptr |
The location of the buffer in main memory.
◆ FirstIndex
| uint32 FGlobalDynamicIndexBufferAllocation::FirstIndex = 0 |
The offset in to the index buffer.
◆ IndexBuffer
| FIndexBuffer* FGlobalDynamicIndexBufferAllocation::IndexBuffer = nullptr |
The vertex buffer to bind for draw calls.
The documentation for this struct was generated from the following file: