UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalDynamicIndexBufferAllocation Struct Reference

#include <GlobalRenderResources.h>

+ Inheritance diagram for FGlobalDynamicIndexBufferAllocation:

Public Member Functions

bool IsValid () const
 

Public Attributes

uint8Buffer = nullptr
 
FIndexBufferIndexBuffer = nullptr
 
uint32 FirstIndex = 0
 

Member Function Documentation

◆ IsValid()

bool FGlobalDynamicIndexBufferAllocation::IsValid ( ) const
inline

Returns true if the allocation is valid.

Member Data Documentation

◆ Buffer

uint8* FGlobalDynamicIndexBufferAllocation::Buffer = nullptr

The location of the buffer in main memory.

◆ FirstIndex

uint32 FGlobalDynamicIndexBufferAllocation::FirstIndex = 0

The offset in to the index buffer.

◆ IndexBuffer

FIndexBuffer* FGlobalDynamicIndexBufferAllocation::IndexBuffer = nullptr

The vertex buffer to bind for draw calls.


The documentation for this struct was generated from the following file: