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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DynamicBufferAllocator.h>
Public Member Functions | |
| FAllocation () | |
| bool | IsValid () const |
Public Attributes | |
| uint8 * | Buffer |
| FDynamicAllocReadBuffer * | ReadBuffer |
| FRHIShaderResourceView * | SRV |
Information regarding an allocation from this buffer.
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inline |
Default constructor.
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inline |
Returns true if the allocation is valid.
| uint8* FGlobalDynamicReadBuffer::FAllocation::Buffer |
The location of the buffer in main memory.
| FDynamicAllocReadBuffer* FGlobalDynamicReadBuffer::FAllocation::ReadBuffer |
The read buffer to bind for draw calls.
| FRHIShaderResourceView* FGlobalDynamicReadBuffer::FAllocation::SRV |