UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalDynamicReadBuffer::FAllocation Struct Reference

#include <DynamicBufferAllocator.h>

Public Member Functions

 FAllocation ()
 
bool IsValid () const
 

Public Attributes

uint8Buffer
 
FDynamicAllocReadBufferReadBuffer
 
FRHIShaderResourceViewSRV
 

Detailed Description

Information regarding an allocation from this buffer.

Constructor & Destructor Documentation

◆ FAllocation()

FGlobalDynamicReadBuffer::FAllocation::FAllocation ( )
inline

Default constructor.

Member Function Documentation

◆ IsValid()

bool FGlobalDynamicReadBuffer::FAllocation::IsValid ( ) const
inline

Returns true if the allocation is valid.

Member Data Documentation

◆ Buffer

uint8* FGlobalDynamicReadBuffer::FAllocation::Buffer

The location of the buffer in main memory.

◆ ReadBuffer

FDynamicAllocReadBuffer* FGlobalDynamicReadBuffer::FAllocation::ReadBuffer

The read buffer to bind for draw calls.

◆ SRV

FRHIShaderResourceView* FGlobalDynamicReadBuffer::FAllocation::SRV

The documentation for this struct was generated from the following file: