#include <HairStrandsData.h>
◆ AtlasSlotResolution
| FIntPoint FHairStrandsDeepShadowResources::AtlasSlotResolution |
◆ DeepShadowViewInfoBuffer
| FRDGBufferRef FHairStrandsDeepShadowResources::DeepShadowViewInfoBuffer = nullptr |
◆ DepthAtlasTexture
| FRDGTextureRef FHairStrandsDeepShadowResources::DepthAtlasTexture = nullptr |
◆ LayersAtlasTexture
| FRDGTextureRef FHairStrandsDeepShadowResources::LayersAtlasTexture = nullptr |
◆ MaxAtlasSlotCount
| const uint32 FHairStrandsDeepShadowResources::MaxAtlasSlotCount = 32u |
|
static |
◆ TotalAtlasSlotCount
| uint32 FHairStrandsDeepShadowResources::TotalAtlasSlotCount = 0 |
The documentation for this struct was generated from the following file: