UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputAxisBinding Struct Reference

#include <InputComponent.h>

+ Inheritance diagram for FInputAxisBinding:

Public Member Functions

 FInputAxisBinding ()
 
 FInputAxisBinding (const FName InAxisName)
 
- Public Member Functions inherited from FInputBinding
 FInputBinding ()
 

Public Attributes

FName AxisName
 
FInputAxisUnifiedDelegate AxisDelegate
 
float AxisValue
 
- Public Attributes inherited from FInputBinding
uint8 bConsumeInput:1
 
uint8 bExecuteWhenPaused:1
 

Detailed Description

Binds a delegate to an axis mapping.

Constructor & Destructor Documentation

◆ FInputAxisBinding() [1/2]

FInputAxisBinding::FInputAxisBinding ( )
inline

◆ FInputAxisBinding() [2/2]

FInputAxisBinding::FInputAxisBinding ( const FName  InAxisName)
inline

Member Data Documentation

◆ AxisDelegate

FInputAxisUnifiedDelegate FInputAxisBinding::AxisDelegate

The delegate bound to the axis. It will be called each frame that the input component is in the input stack regardless of whether the value is non-zero or has changed.

◆ AxisName

FName FInputAxisBinding::AxisName

The axis mapping being bound to.

◆ AxisValue

float FInputAxisBinding::AxisValue

The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent was in the stack, otherwise all values should be 0.


The documentation for this struct was generated from the following file: