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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InputComponent.h>
Inheritance diagram for FInputAxisBinding:Public Member Functions | |
| FInputAxisBinding () | |
| FInputAxisBinding (const FName InAxisName) | |
Public Member Functions inherited from FInputBinding | |
| FInputBinding () | |
Public Attributes | |
| FName | AxisName |
| FInputAxisUnifiedDelegate | AxisDelegate |
| float | AxisValue |
Public Attributes inherited from FInputBinding | |
| uint8 | bConsumeInput:1 |
| uint8 | bExecuteWhenPaused:1 |
Binds a delegate to an axis mapping.
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inline |
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inline |
| FInputAxisUnifiedDelegate FInputAxisBinding::AxisDelegate |
The delegate bound to the axis. It will be called each frame that the input component is in the input stack regardless of whether the value is non-zero or has changed.
| FName FInputAxisBinding::AxisName |
The axis mapping being bound to.
| float FInputAxisBinding::AxisValue |
The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent was in the stack, otherwise all values should be 0.