UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputVectorAxisBinding Struct Reference

#include <InputComponent.h>

+ Inheritance diagram for FInputVectorAxisBinding:

Public Member Functions

 FInputVectorAxisBinding ()
 
 FInputVectorAxisBinding (const FKey InAxisKey)
 
- Public Member Functions inherited from FInputBinding
 FInputBinding ()
 

Public Attributes

FVector AxisValue
 
FKey AxisKey
 
FInputVectorAxisUnifiedDelegate AxisDelegate
 
- Public Attributes inherited from FInputBinding
uint8 bConsumeInput:1
 
uint8 bExecuteWhenPaused:1
 

Detailed Description

Binds a delegate to a raw vector axis mapping.

Constructor & Destructor Documentation

◆ FInputVectorAxisBinding() [1/2]

FInputVectorAxisBinding::FInputVectorAxisBinding ( )
inline

◆ FInputVectorAxisBinding() [2/2]

FInputVectorAxisBinding::FInputVectorAxisBinding ( const FKey  InAxisKey)
inline

Member Data Documentation

◆ AxisDelegate

FInputVectorAxisUnifiedDelegate FInputVectorAxisBinding::AxisDelegate

The delegate bound to the axis. It will be called each frame that the input component is in the input stack regardless of whether the value is non-zero or has changed.

◆ AxisKey

FKey FInputVectorAxisBinding::AxisKey

The axis being bound to.

◆ AxisValue

FVector FInputVectorAxisBinding::AxisValue

The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent containing the binding was in the stack, otherwise the value will be (0,0,0).


The documentation for this struct was generated from the following file: