![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <InputComponent.h>
Inheritance diagram for FInputVectorAxisBinding:Public Member Functions | |
| FInputVectorAxisBinding () | |
| FInputVectorAxisBinding (const FKey InAxisKey) | |
Public Member Functions inherited from FInputBinding | |
| FInputBinding () | |
Public Attributes | |
| FVector | AxisValue |
| FKey | AxisKey |
| FInputVectorAxisUnifiedDelegate | AxisDelegate |
Public Attributes inherited from FInputBinding | |
| uint8 | bConsumeInput:1 |
| uint8 | bExecuteWhenPaused:1 |
Binds a delegate to a raw vector axis mapping.
|
inline |
|
inline |
| FInputVectorAxisUnifiedDelegate FInputVectorAxisBinding::AxisDelegate |
The delegate bound to the axis. It will be called each frame that the input component is in the input stack regardless of whether the value is non-zero or has changed.
| FKey FInputVectorAxisBinding::AxisKey |
The axis being bound to.
| FVector FInputVectorAxisBinding::AxisValue |
The value of the axis as calculated during the most recent UPlayerInput::ProcessInputStack if the InputComponent containing the binding was in the stack, otherwise the value will be (0,0,0).