◆ FLandscapeLayersCopyTextureParams() [1/4]
| FLandscapeLayersCopyTextureParams::FLandscapeLayersCopyTextureParams |
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UTexture * |
InSourceTexture, |
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UTexture * |
InDestTexture |
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inline |
◆ FLandscapeLayersCopyTextureParams() [2/4]
| FLandscapeLayersCopyTextureParams::FLandscapeLayersCopyTextureParams |
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const FString & |
InSourceResourceDebugName, |
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FTextureResource * |
InSourceResource, |
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const FString & |
InDestResourceDebugName, |
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FTextureResource * |
InDestResource |
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) |
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inline |
◆ FLandscapeLayersCopyTextureParams() [3/4]
◆ FLandscapeLayersCopyTextureParams() [4/4]
◆ operator=()
◆ ChannelSwizzleMask
| uint8 FLandscapeLayersCopyTextureParams::ChannelSwizzleMask = UE::Landscape::Private::RGBAToRGBASwizzleMask |
◆ CopySize
◆ DestAccess
◆ DestArrayIndex
| uint32 FLandscapeLayersCopyTextureParams::DestArrayIndex = 0 |
◆ DestMip
| uint8 FLandscapeLayersCopyTextureParams::DestMip = 0 |
◆ DestPosition
◆ DestResource
◆ DestResourceDebugName
| FString FLandscapeLayersCopyTextureParams::DestResourceDebugName |
◆ SourceAccess
◆ SourceArrayIndex
| uint32 FLandscapeLayersCopyTextureParams::SourceArrayIndex = 0 |
◆ SourceMip
| uint8 FLandscapeLayersCopyTextureParams::SourceMip = 0 |
◆ SourcePosition
◆ SourceResource
◆ SourceResourceDebugName
| FString FLandscapeLayersCopyTextureParams::SourceResourceDebugName |
The documentation for this struct was generated from the following file: