#include <LandscapeRender.h>
◆ DrawCollisionPawnLOD
| int8 FLandscapeRenderSystem::LODSettingsComponent::DrawCollisionPawnLOD |
◆ DrawCollisionVisibilityLOD
| int8 FLandscapeRenderSystem::LODSettingsComponent::DrawCollisionVisibilityLOD |
◆ ForcedLOD
| int8 FLandscapeRenderSystem::LODSettingsComponent::ForcedLOD |
◆ LastLODIndex
| int8 FLandscapeRenderSystem::LODSettingsComponent::LastLODIndex |
◆ LastLODScreenSizeSquared
| float FLandscapeRenderSystem::LODSettingsComponent::LastLODScreenSizeSquared |
◆ LOD0ScreenSizeSquared
| float FLandscapeRenderSystem::LODSettingsComponent::LOD0ScreenSizeSquared |
◆ LOD1ScreenSizeSquared
| float FLandscapeRenderSystem::LODSettingsComponent::LOD1ScreenSizeSquared |
◆ LODOnePlusDistributionScalarSquared
| float FLandscapeRenderSystem::LODSettingsComponent::LODOnePlusDistributionScalarSquared |
◆ VirtualShadowMapInvalidationLimitLOD
| float FLandscapeRenderSystem::LODSettingsComponent::VirtualShadowMapInvalidationLimitLOD |
The documentation for this struct was generated from the following file: