#include <LandscapeRender.h>
◆ FViewKey
◆ SectionKeyToLODValueMap
◆ FLandscapeRenderSystem()
◆ ~FLandscapeRenderSystem()
| FLandscapeRenderSystem::~FLandscapeRenderSystem |
( |
| ) |
|
◆ AnySectionsInRangeInclusive()
◆ CompactMap()
| void FLandscapeRenderSystem::CompactMap |
( |
| ) |
|
◆ ComputeLODFromScreenSize()
◆ ComputeSectionsLODForView()
◆ CreateResources()
◆ DestroyResources()
◆ FetchHeightmapLODBiases()
| void FLandscapeRenderSystem::FetchHeightmapLODBiases |
( |
| ) |
|
◆ GetCachedSectionLODValues()
◆ GetSectionInfo()
◆ GetSectionLinearIndex()
| int32 FLandscapeRenderSystem::GetSectionLinearIndex |
( |
FIntPoint |
InRenderCoord | ) |
const |
|
inline |
◆ GetSectionLODBias()
| float FLandscapeRenderSystem::GetSectionLODBias |
( |
FIntPoint |
InRenderCoord | ) |
const |
◆ GetSectionLODValue()
◆ IsValidCoord()
| bool FLandscapeRenderSystem::IsValidCoord |
( |
FIntPoint |
InRenderCoord | ) |
const |
|
inline |
◆ PerformShadowInvalidations()
◆ RegisterSection()
◆ ResizeAndMoveTo()
◆ ResizeToInclude()
| void FLandscapeRenderSystem::ResizeToInclude |
( |
const FIntPoint & |
NewCoord | ) |
|
◆ SetSectionInfo()
◆ UnregisterSection()
◆ UpdateBuffers()
◆ ComponentOrigin
◆ ComponentResolution
| int32 FLandscapeRenderSystem::ComponentResolution = -1 |
◆ ComponentXVector
◆ ComponentYVector
◆ ForcedLODOverride
| int8 FLandscapeRenderSystem::ForcedLODOverride |
Forced LOD level which overrides the ForcedLOD level of all the sections under this LandscapeRenderSystem.
◆ LandscapeIndex
| int32 FLandscapeRenderSystem::LandscapeIndex |
◆ LandscapeIndexAllocator
| TBitArray FLandscapeRenderSystem::LandscapeIndexAllocator |
|
static |
◆ LandscapeKey
| uint32 FLandscapeRenderSystem::LandscapeKey = 0 |
◆ Min
◆ PerViewCachedSectionLODValues
◆ PerViewStateCachedSectionLODValues
◆ PerViewStateLastShadowInvalidationSectionLODValues
◆ ReferenceCount
| int32 FLandscapeRenderSystem::ReferenceCount |
◆ RegisteredCount
| int32 FLandscapeRenderSystem::RegisteredCount |
◆ Scene
◆ SectionInfos
◆ SectionLODBiasBuffer
◆ SectionLODBiases
◆ SectionLODBiasSRV
◆ SectionLODUniformBuffer
◆ SectionsRemovedSinceLastCompact
| int32 FLandscapeRenderSystem::SectionsRemovedSinceLastCompact |
◆ ShadowInvalidationRequests
◆ Size
The documentation for this struct was generated from the following files: