#include <LandscapeRender.h>
◆ FLandscapeSectionInfo()
| FLandscapeSectionInfo::FLandscapeSectionInfo |
( |
const UWorld * |
InWorld, |
|
|
const FGuid & |
InLandscapeGuid, |
|
|
const FIntPoint & |
InComponentBase, |
|
|
uint32 |
LODGroupKey, |
|
|
uint32 |
InLandscapeKey |
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) |
| |
◆ ~FLandscapeSectionInfo()
| virtual FLandscapeSectionInfo::~FLandscapeSectionInfo |
( |
| ) |
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|
virtualdefault |
◆ ComputeLODBias()
| virtual float FLandscapeSectionInfo::ComputeLODBias |
( |
| ) |
const |
|
pure virtual |
◆ ComputeLODForView()
◆ ComputeSectionResolution()
| virtual double FLandscapeSectionInfo::ComputeSectionResolution |
( |
| ) |
const |
|
inlinevirtual |
◆ GetComponentResolution()
| virtual int32 FLandscapeSectionInfo::GetComponentResolution |
( |
| ) |
const |
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inlinevirtual |
◆ GetPrimitiveSceneInfo()
◆ GetSectionBoundsAndLocalToWorld()
◆ GetSectionCenterAndVectors()
| virtual void FLandscapeSectionInfo::GetSectionCenterAndVectors |
( |
FVector & |
OutSectionCenterWorldSpace, |
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|
FVector & |
OutSectionXVectorWorldSpace, |
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|
FVector & |
OutSectionYVectorWorldSpace |
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) |
| const |
|
pure virtual |
◆ GetSectionPriority()
| virtual int32 FLandscapeSectionInfo::GetSectionPriority |
( |
| ) |
const |
|
inlinevirtual |
◆ OnRenderCoordsChanged()
◆ ShouldInvalidateShadows()
◆ bRegistered
| bool FLandscapeSectionInfo::bRegistered = false |
◆ bResourcesCreated
| bool FLandscapeSectionInfo::bResourcesCreated = false |
◆ ComponentBase
◆ LandscapeKey
| uint32 FLandscapeSectionInfo::LandscapeKey = 0 |
◆ LODGroupKey
| uint32 FLandscapeSectionInfo::LODGroupKey = 0 |
◆ RenderCoord
◆ Scene
The documentation for this class was generated from the following files: