#include <LandscapeSplineSegment.h>
◆ FLandscapeSplineMeshEntry()
| FLandscapeSplineMeshEntry::FLandscapeSplineMeshEntry |
( |
| ) |
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inline |
◆ IsValid()
| bool FLandscapeSplineMeshEntry::IsValid |
( |
| ) |
const |
◆ bCenterH
| uint32 FLandscapeSplineMeshEntry::bCenterH |
Whether to automatically center the mesh horizontally on the spline
◆ bNoZScaling
| uint32 FLandscapeSplineMeshEntry::bNoZScaling |
Disables scale to width on the mesh Z coordinate
◆ bScaleToWidth
| uint32 FLandscapeSplineMeshEntry::bScaleToWidth |
Whether to scale the mesh to fit the width of the spline
◆ CenterAdjust
| FVector2D FLandscapeSplineMeshEntry::CenterAdjust |
Tweak to center the mesh correctly on the spline
◆ ForwardAxis
Chooses the forward axis for the spline mesh orientation
◆ MaterialOverrides
Overrides mesh's materials
◆ Mesh
Mesh to use on the spline
◆ Orientation_DEPRECATED
Orientation of the spline mesh, X=Up or Y=Up
◆ Scale
| FVector FLandscapeSplineMeshEntry::Scale |
Scale of the spline mesh, (Z=Forwards)
◆ UpAxis
Chooses the up axis for the spline mesh orientation
The documentation for this struct was generated from the following files: