UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeTexture2DMipMap Struct Reference

#include <LandscapeTextureStorageProvider.h>

Public Member Functions

void Serialize (FArchive &Ar, UObject *Owner, uint32 SaveOverrideFlags)
 

Public Attributes

int32 SizeX = 0
 
int32 SizeY = 0
 
bool bCompressed = false
 
FByteBulkData BulkData
 

Member Function Documentation

◆ Serialize()

void FLandscapeTexture2DMipMap::Serialize ( FArchive Ar,
UObject Owner,
uint32  SaveOverrideFlags 
)

Member Data Documentation

◆ bCompressed

bool FLandscapeTexture2DMipMap::bCompressed = false

Whether the bulk data is compressed or not

◆ BulkData

FByteBulkData FLandscapeTexture2DMipMap::BulkData

◆ SizeX

int32 FLandscapeTexture2DMipMap::SizeX = 0

Width of the mip-map.

◆ SizeY

int32 FLandscapeTexture2DMipMap::SizeY = 0

Height of the mip-map.


The documentation for this struct was generated from the following files: