UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLensFlareInputs Struct Reference

#include <PostProcessLensFlares.h>

Public Attributes

FScreenPassTextureSlice Bloom
 
FScreenPassTextureSlice Flare
 
FRHITextureBokehShapeTexture
 
uint32 LensFlareCount = LensFlareCountMax
 
TArrayView< const FLinearColorTintColorsPerFlare
 
FLinearColor TintColor
 
float BokehSizePercent = 0.0f
 
float Intensity = 1.0f
 
float Threshold = 1.0f
 
bool bCompositeWithBloom = true
 

Static Public Attributes

static const uint32 LensFlareCountMax = 8
 

Member Data Documentation

◆ bCompositeWithBloom

bool FLensFlareInputs::bCompositeWithBloom = true

◆ Bloom

FScreenPassTextureSlice FLensFlareInputs::Bloom

◆ BokehShapeTexture

FRHITexture* FLensFlareInputs::BokehShapeTexture

◆ BokehSizePercent

float FLensFlareInputs::BokehSizePercent = 0.0f

◆ Flare

FScreenPassTextureSlice FLensFlareInputs::Flare

◆ Intensity

float FLensFlareInputs::Intensity = 1.0f

◆ LensFlareCount

uint32 FLensFlareInputs::LensFlareCount = LensFlareCountMax

◆ LensFlareCountMax

const uint32 FLensFlareInputs::LensFlareCountMax = 8
static

◆ Threshold

float FLensFlareInputs::Threshold = 1.0f

◆ TintColor

FLinearColor FLensFlareInputs::TintColor

◆ TintColorsPerFlare

TArrayView<const FLinearColor> FLensFlareInputs::TintColorsPerFlare

The documentation for this struct was generated from the following file: