#include <PostProcessLensFlares.h>
◆ bCompositeWithBloom
| bool FLensFlareInputs::bCompositeWithBloom = true |
◆ Bloom
◆ BokehShapeTexture
◆ BokehSizePercent
| float FLensFlareInputs::BokehSizePercent = 0.0f |
◆ Flare
◆ Intensity
| float FLensFlareInputs::Intensity = 1.0f |
◆ LensFlareCount
◆ LensFlareCountMax
| const uint32 FLensFlareInputs::LensFlareCountMax = 8 |
|
static |
◆ Threshold
| float FLensFlareInputs::Threshold = 1.0f |
◆ TintColor
◆ TintColorsPerFlare
The documentation for this struct was generated from the following file: