#include <Scene.h>
◆ FLensSettings()
| FLensSettings::FLensSettings |
( |
| ) |
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inline |
◆ ExportToPostProcessSettings()
◆ Bloom
◆ ChromaticAberration
| float FLensSettings::ChromaticAberration |
in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
◆ Imperfections
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Engine/Scene.h
- Engine/Source/Runtime/Engine/Private/Scene.cpp