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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LevelSequenceBindingReference.h>
Public Attributes | |
| TMap< FGuid, FLevelSequenceBindingReferenceArray > | BindingIdToReferences |
| TSet< FGuid > | AnimSequenceInstances |
| TSet< FGuid > | PostProcessInstances |
Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.
| TSet<FGuid> FLevelSequenceBindingReferences::AnimSequenceInstances |
A set of object binding IDs that relate to anim sequence instances (must be a child of USkeletalMeshComponent)
| TMap<FGuid, FLevelSequenceBindingReferenceArray> FLevelSequenceBindingReferences::BindingIdToReferences |
The map from object binding ID to an array of references that pertain to that ID
| TSet<FGuid> FLevelSequenceBindingReferences::PostProcessInstances |
A set of object binding IDs that relate to post process instances (must be a child of USkeletalMeshComponent)