UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelSequenceBindingReferences Struct Reference

#include <LevelSequenceBindingReference.h>

Public Attributes

TMap< FGuid, FLevelSequenceBindingReferenceArrayBindingIdToReferences
 
TSet< FGuidAnimSequenceInstances
 
TSet< FGuidPostProcessInstances
 

Detailed Description

Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.

Member Data Documentation

◆ AnimSequenceInstances

TSet<FGuid> FLevelSequenceBindingReferences::AnimSequenceInstances

A set of object binding IDs that relate to anim sequence instances (must be a child of USkeletalMeshComponent)

◆ BindingIdToReferences

TMap<FGuid, FLevelSequenceBindingReferenceArray> FLevelSequenceBindingReferences::BindingIdToReferences

The map from object binding ID to an array of references that pertain to that ID

◆ PostProcessInstances

TSet<FGuid> FLevelSequenceBindingReferences::PostProcessInstances

A set of object binding IDs that relate to post process instances (must be a child of USkeletalMeshComponent)


The documentation for this struct was generated from the following file: