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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PrecomputedLightVolume.h>
Public Types | |
| enum | { MaxElementsPerLeaf = 4 } |
| enum | { MaxNodeDepth = 12 } |
| typedef FDefaultAllocator | ElementAllocator |
Static Public Member Functions | |
| static const float * | GetBoundingBox (const FVolumeLightingSample &Sample) |
| static void | SetElementId (const FVolumeLightingSample &Element, FOctreeElementId2 Id) |
| static void | ApplyOffset (FVolumeLightingSample &Element, FVector Offset) |
Using the heap allocator instead of an inline allocator to trade off add/remove performance for memory.
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