◆ ConstructMountPoint()
Given a content path return the consistently-formatted RelativePath and AbsolutePath, suitable for lookup based only on text The RelativePath is consistent with FileManager relative paths.
◆ Get()
◆ InsertMountPoint()
| void FLongPackagePathsSingleton::InsertMountPoint |
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const FString & |
RootPath, |
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const FString & |
ContentPath |
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) |
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inline |
◆ MountPointExists()
◆ OnCoreUObjectInitialized()
| void FLongPackagePathsSingleton::OnCoreUObjectInitialized |
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| ) |
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inline |
Initialization function to setup content paths that cannot be run until CoreUObject/PluginManager have been initialized
◆ RemoveMountPoint() [1/2]
| void FLongPackagePathsSingleton::RemoveMountPoint |
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const FMountPoint & |
MountPoint | ) |
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inline |
◆ RemoveMountPoint() [2/2]
| void FLongPackagePathsSingleton::RemoveMountPoint |
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const FString & |
RootPath, |
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const FString & |
ContentPath |
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) |
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inline |
◆ ConfigRootPath
| FString FLongPackagePathsSingleton::ConfigRootPath |
◆ ContentPathShort
| FString FLongPackagePathsSingleton::ContentPathShort |
◆ ContentPathTree
◆ EngineContentPath
| FString FLongPackagePathsSingleton::EngineContentPath |
◆ EngineRootPath
| FString FLongPackagePathsSingleton::EngineRootPath |
◆ EngineShadersPath
| FString FLongPackagePathsSingleton::EngineShadersPath |
◆ EngineShadersPathShort
| FString FLongPackagePathsSingleton::EngineShadersPathShort |
◆ GameConfigPath
| FString FLongPackagePathsSingleton::GameConfigPath |
◆ GameConfigPathRebased
| FString FLongPackagePathsSingleton::GameConfigPathRebased |
◆ GameContentPath
| FString FLongPackagePathsSingleton::GameContentPath |
◆ GameContentPathRebased
| FString FLongPackagePathsSingleton::GameContentPathRebased |
◆ GameRootPath
| FString FLongPackagePathsSingleton::GameRootPath |
◆ GameSavedPath
| FString FLongPackagePathsSingleton::GameSavedPath |
◆ GameSavedPathRebased
| FString FLongPackagePathsSingleton::GameSavedPathRebased |
◆ GameScriptPath
| FString FLongPackagePathsSingleton::GameScriptPath |
◆ GameScriptPathRebased
| FString FLongPackagePathsSingleton::GameScriptPathRebased |
◆ MemoryRootPath
| FString FLongPackagePathsSingleton::MemoryRootPath |
◆ MountLock
◆ MountPoints
◆ RootPathTree
◆ ScriptRootPath
| FString FLongPackagePathsSingleton::ScriptRootPath |
◆ TempRootPath
| FString FLongPackagePathsSingleton::TempRootPath |
◆ VerseSubPath
| FString FLongPackagePathsSingleton::VerseSubPath |
The documentation for this struct was generated from the following file: