#include <LumenSceneLighting.h>
◆ IsValid()
| bool FLumenDirectLightingStochasticData::IsValid |
( |
| ) |
const |
|
inline |
◆ CompactedLightSampleAllocator
| FRDGBufferRef FLumenDirectLightingStochasticData::CompactedLightSampleAllocator = nullptr |
◆ CompactedLightSampleData
| FRDGBufferRef FLumenDirectLightingStochasticData::CompactedLightSampleData = nullptr |
◆ LightSamples
| FRDGTextureRef FLumenDirectLightingStochasticData::LightSamples = nullptr |
◆ SceneDataTexture
| FRDGTextureRef FLumenDirectLightingStochasticData::SceneDataTexture = nullptr |
The documentation for this struct was generated from the following file: