UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLumenPackedLight Struct Reference

Public Attributes

FVector3f WorldPositionHigh
 
uint32 LightingChannelMask
 
FVector3f WorldPositionLow
 
float InvRadius
 
FVector3f Color
 
float FalloffExponent
 
FVector3f Direction
 
uint32 DiffuseAndSpecularScale
 
FVector3f Tangent
 
float SourceRadius
 
FVector2f SpotAngles
 
float SoftSourceRadius
 
float SourceLength
 
float RectLightBarnCosAngle
 
float RectLightBarnLength
 
float RectLightAtlasMaxLevel
 
uint32 LightType
 
FVector2f SinCosConeAngleOrRectLightAtlasUVScale
 
FVector2f RectLightAtlasUVOffset
 
uint32 LightFunctionAtlasIndex_bHasShadowMask_bIsStandalone_bCastDynamicShadows
 
float IESAtlasIndex
 
float InverseExposureBlend
 
float Padding0
 

Member Data Documentation

◆ Color

FVector3f FLumenPackedLight::Color

◆ DiffuseAndSpecularScale

uint32 FLumenPackedLight::DiffuseAndSpecularScale

◆ Direction

FVector3f FLumenPackedLight::Direction

◆ FalloffExponent

float FLumenPackedLight::FalloffExponent

◆ IESAtlasIndex

float FLumenPackedLight::IESAtlasIndex

◆ InverseExposureBlend

float FLumenPackedLight::InverseExposureBlend

◆ InvRadius

float FLumenPackedLight::InvRadius

◆ LightFunctionAtlasIndex_bHasShadowMask_bIsStandalone_bCastDynamicShadows

uint32 FLumenPackedLight::LightFunctionAtlasIndex_bHasShadowMask_bIsStandalone_bCastDynamicShadows

◆ LightingChannelMask

uint32 FLumenPackedLight::LightingChannelMask

◆ LightType

uint32 FLumenPackedLight::LightType

◆ Padding0

float FLumenPackedLight::Padding0

◆ RectLightAtlasMaxLevel

float FLumenPackedLight::RectLightAtlasMaxLevel

◆ RectLightAtlasUVOffset

FVector2f FLumenPackedLight::RectLightAtlasUVOffset

◆ RectLightBarnCosAngle

float FLumenPackedLight::RectLightBarnCosAngle

◆ RectLightBarnLength

float FLumenPackedLight::RectLightBarnLength

◆ SinCosConeAngleOrRectLightAtlasUVScale

FVector2f FLumenPackedLight::SinCosConeAngleOrRectLightAtlasUVScale

◆ SoftSourceRadius

float FLumenPackedLight::SoftSourceRadius

◆ SourceLength

float FLumenPackedLight::SourceLength

◆ SourceRadius

float FLumenPackedLight::SourceRadius

◆ SpotAngles

FVector2f FLumenPackedLight::SpotAngles

◆ Tangent

FVector3f FLumenPackedLight::Tangent

◆ WorldPositionHigh

FVector3f FLumenPackedLight::WorldPositionHigh

◆ WorldPositionLow

FVector3f FLumenPackedLight::WorldPositionLow

The documentation for this struct was generated from the following file: