◆ Color
◆ DiffuseAndSpecularScale
| uint32 FLumenPackedLight::DiffuseAndSpecularScale |
◆ Direction
◆ FalloffExponent
| float FLumenPackedLight::FalloffExponent |
◆ IESAtlasIndex
| float FLumenPackedLight::IESAtlasIndex |
◆ InverseExposureBlend
| float FLumenPackedLight::InverseExposureBlend |
◆ InvRadius
| float FLumenPackedLight::InvRadius |
◆ LightFunctionAtlasIndex_bHasShadowMask_bIsStandalone_bCastDynamicShadows
| uint32 FLumenPackedLight::LightFunctionAtlasIndex_bHasShadowMask_bIsStandalone_bCastDynamicShadows |
◆ LightingChannelMask
| uint32 FLumenPackedLight::LightingChannelMask |
◆ LightType
| uint32 FLumenPackedLight::LightType |
◆ Padding0
| float FLumenPackedLight::Padding0 |
◆ RectLightAtlasMaxLevel
| float FLumenPackedLight::RectLightAtlasMaxLevel |
◆ RectLightAtlasUVOffset
| FVector2f FLumenPackedLight::RectLightAtlasUVOffset |
◆ RectLightBarnCosAngle
| float FLumenPackedLight::RectLightBarnCosAngle |
◆ RectLightBarnLength
| float FLumenPackedLight::RectLightBarnLength |
◆ SinCosConeAngleOrRectLightAtlasUVScale
| FVector2f FLumenPackedLight::SinCosConeAngleOrRectLightAtlasUVScale |
◆ SoftSourceRadius
| float FLumenPackedLight::SoftSourceRadius |
◆ SourceLength
| float FLumenPackedLight::SourceLength |
◆ SourceRadius
| float FLumenPackedLight::SourceRadius |
◆ SpotAngles
◆ Tangent
◆ WorldPositionHigh
| FVector3f FLumenPackedLight::WorldPositionHigh |
◆ WorldPositionLow
| FVector3f FLumenPackedLight::WorldPositionLow |
The documentation for this struct was generated from the following file: