|
| FAutoConsoleVariableRef | CVarLumenDirectLightingOffscreenShadowingTraceMeshSDFs (TEXT("r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs"), GLumenDirectLightingOffscreenShadowingTraceMeshSDFs, TEXT("Whether to trace against Mesh Signed Distance Fields for offscreen shadowing, or to trace against the lower resolution Global SDF."), ECVF_Scalability|ECVF_RenderThreadSafe) |
| |
| FAutoConsoleVariableRef | CVarOffscreenShadowingTraceStepFactor (TEXT("r.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactor"), GOffscreenShadowingTraceStepFactor, TEXT(""), ECVF_Scalability|ECVF_RenderThreadSafe) |
| |
| FAutoConsoleVariableRef | CVarLumenDirectLightingCloudTransmittance (TEXT("r.LumenScene.DirectLighting.CloudTransmittance"), GLumenDirectLightingCloudTransmittance, TEXT("Whether to sample cloud shadows when avaible."), ECVF_Scalability|ECVF_RenderThreadSafe) |
| |
| uint32 | GetLumenLightingStatMode () |
| |
| | IMPLEMENT_GLOBAL_SHADER (FSpliceCardPagesIntoTilesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingCulling.usf", "SpliceCardPagesIntoTilesCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FCalculateCardTileDepthRangesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingCulling.usf", "CalculateCardTileDepthRangesCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FBuildLightTilesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingCulling.usf", "BuildLightTilesCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FComputeLightTileOffsetsPerLightCS, "/Engine/Private/Lumen/LumenSceneDirectLightingCulling.usf", "ComputeLightTileOffsetsPerLightCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FCompactLightTilesCS, "/Engine/Private/Lumen/LumenSceneDirectLightingCulling.usf", "CompactLightTilesCS", SF_Compute) |
| |
| void | ClearLumenSceneDirectLighting (const FViewInfo &View, FRDGBuilder &GraphBuilder, const FLumenSceneData &LumenSceneData, const FLumenSceneFrameTemporaries &FrameTemporaries, FLumenCardUpdateContext CardUpdateContext) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FLumenCardBatchDirectLightingCS, "/Engine/Private/Lumen/LumenSceneDirectLighting.usf", "LumenCardBatchDirectLightingCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FLumenDirectLightingShadowMaskFromLightAttenuationCS, "/Engine/Private/Lumen/LumenSceneDirectLightingShadowMask.usf", "LumenSceneDirectLightingShadowMaskFromLightAttenuationCS", SF_Compute) |
| |
| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FLumenDirectLightingShadowMaskFromLightAttenuationWithLightFunctionCS, TEXT("/Engine/Private/Lumen/LumenSceneDirectLightingShadowMask.usf"), TEXT("LumenSceneDirectLightingShadowMaskFromLightAttenuationCS"), SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneDirectLightingTraceDistanceFieldShadowsCS, "/Engine/Private/Lumen/LumenSceneDirectLightingSoftwareRayTracing.usf", "LumenSceneDirectLightingTraceDistanceFieldShadowsCS", SF_Compute) |
| |
| void | SetupLightFunctionParameters (const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, float ShadowFadeFraction, FLightFunctionParameters &OutParameters) |
| |
| void | SetupMeshSDFShadowInitializer (const FLightSceneInfo *LightSceneInfo, const FBox &LumenSceneBounds, FSphere &OutShadowBounds, FWholeSceneProjectedShadowInitializer &OutInitializer) |
| |
| void | CullMeshObjectsForLightCards (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, EDistanceFieldPrimitiveType PrimitiveType, const FDistanceFieldObjectBufferParameters &ObjectBufferParameters, FMatrix &WorldToMeshSDFShadowValue, FLightTileIntersectionParameters &LightTileIntersectionParameters) |
| |
| void | TraceDistanceFieldShadows (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, TRDGUniformBufferRef< FLumenCardScene > LumenCardSceneUniformBuffer, TConstArrayView< FLumenGatheredLight > GatheredLights, TConstArrayView< int32 > StandaloneLightIndices, FViewBatchedLightParameters &ViewBatchedLightParameters, const FLumenLightTileScatterParameters &LightTileScatterParameters, const LumenSceneDirectLighting::FLightDataParameters &LumenLightData, const FDistanceFieldObjectBufferParameters &ObjectBufferParameters, int32 ViewIndex, int32 NumViews, FRDGBufferUAVRef ShadowMaskTilesUAV, ERDGPassFlags ComputePassFlags) |
| |
| uint32 | PackRG16 (float In0, float In1) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FLumenSceneDirectLightingStatsCS, "/Engine/Private/Lumen/LumenSceneLightingDebug.usf", "LumenSceneDirectLightingStatsCS", SF_Compute) |
| |