◆ FLumenGatheredLight()
◆ CanUseBatchedShadows()
| bool FLumenGatheredLight::CanUseBatchedShadows |
( |
| ) |
const |
|
inline |
◆ NeedsShadowMask()
| bool FLumenGatheredLight::NeedsShadowMask |
( |
| ) |
const |
|
inline |
◆ bBatchedShadowsEligible
| bool FLumenGatheredLight::bBatchedShadowsEligible = false |
◆ bHasShadows
| bool FLumenGatheredLight::bHasShadows = false |
◆ bMayCastCloudTransmittance
| bool FLumenGatheredLight::bMayCastCloudTransmittance = false |
◆ bNeedsShadowMask
| bool FLumenGatheredLight::bNeedsShadowMask = false |
◆ DeferredLightUniformBuffers
◆ LightFunctionMaterialProxy
◆ LightIndex
| uint32 FLumenGatheredLight::LightIndex = 0 |
◆ LightSceneInfo
◆ Name
| FString FLumenGatheredLight::Name |
◆ Type
The documentation for this class was generated from the following file: