UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMassArchetypeVersionedHandle Struct Referencefinal

#include <MassArchetypeTypes.h>

Public Member Functions

 FMassArchetypeVersionedHandle ()=default
 
 FMassArchetypeVersionedHandle (const FMassArchetypeHandle &InHandle)
 
 FMassArchetypeVersionedHandle (FMassArchetypeHandle &&InHandle)
 
bool IsValid () const
 
bool operator== (const FMassArchetypeVersionedHandle &Other) const
 
bool operator!= (const FMassArchetypeVersionedHandle &Other) const
 
MASSENTITY_API bool IsUpToDate () const
 
 operator FMassArchetypeHandle () const
 

Friends

MASSENTITY_API friend uint32 GetTypeHash (const FMassArchetypeHandle &Instance)
 

Constructor & Destructor Documentation

◆ FMassArchetypeVersionedHandle() [1/3]

FMassArchetypeVersionedHandle::FMassArchetypeVersionedHandle ( )
default

◆ FMassArchetypeVersionedHandle() [2/3]

FMassArchetypeVersionedHandle::FMassArchetypeVersionedHandle ( const FMassArchetypeHandle InHandle)

◆ FMassArchetypeVersionedHandle() [3/3]

FMassArchetypeVersionedHandle::FMassArchetypeVersionedHandle ( FMassArchetypeHandle &&  InHandle)

Member Function Documentation

◆ IsUpToDate()

bool FMassArchetypeVersionedHandle::IsUpToDate ( ) const

◆ IsValid()

bool FMassArchetypeVersionedHandle::IsValid ( ) const
inline

◆ operator FMassArchetypeHandle()

FMassArchetypeVersionedHandle::operator FMassArchetypeHandle ( ) const
inline

◆ operator!=()

bool FMassArchetypeVersionedHandle::operator!= ( const FMassArchetypeVersionedHandle Other) const
inline

◆ operator==()

bool FMassArchetypeVersionedHandle::operator== ( const FMassArchetypeVersionedHandle Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

MASSENTITY_API friend uint32 GetTypeHash ( const FMassArchetypeHandle Instance)
friend

The documentation for this struct was generated from the following files: