#include <MassProcessingPhaseManager.h>
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| | FMassPhaseProcessorConfigurationHelper (UMassCompositeProcessor &InOutPhaseProcessor, const FMassProcessingPhaseConfig &InPhaseConfig, UObject &InProcessorOuter, EMassProcessingPhase InPhase) |
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| MASSENTITY_API void | Configure (TArrayView< UMassProcessor *const > DynamicProcessors, TArray< TWeakObjectPtr< UMassProcessor > > &InOutRemovedDynamicProcessors, EProcessorExecutionFlags InWorldExecutionFlags, const TSharedRef< FMassEntityManager > &EntityManager, FMassProcessorDependencySolver::FResult &InOutOptionalResult) |
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| MASSENTITY_API void | Configure (TArrayView< UMassProcessor *const > DynamicProcessors, EProcessorExecutionFlags InWorldExecutionFlags, const TSharedPtr< FMassEntityManager > &EntityManager=TSharedPtr< FMassEntityManager >(), FMassProcessorDependencySolver::FResult *OutOptionalResult=nullptr) |
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◆ FMassPhaseProcessorConfigurationHelper()
◆ Configure() [1/2]
◆ Configure() [2/2]
◆ bInitializeCreatedProcessors
| bool FMassPhaseProcessorConfigurationHelper::bInitializeCreatedProcessors = true |
◆ bIsGameRuntime
| bool FMassPhaseProcessorConfigurationHelper::bIsGameRuntime = true |
◆ Phase
◆ PhaseConfig
◆ PhaseProcessor
◆ ProcessorOuter
| UObject& FMassPhaseProcessorConfigurationHelper::ProcessorOuter |
The documentation for this struct was generated from the following files: