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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialCacheRenderer.h>
Public Attributes | |
| FPrimitiveComponentId | PrimitiveComponentId |
| TArray< IPooledRenderTarget *, TInlineAllocator< MaterialCacheMaxRuntimeLayers > > | PhysicalRenderTargets |
| FIntPoint | TileSize = FIntPoint::ZeroValue |
| TArray<IPooledRenderTarget*, TInlineAllocator<MaterialCacheMaxRuntimeLayers> > FMaterialCacheSetup::PhysicalRenderTargets |
Destination render targets, must be UAV compatible
| FPrimitiveComponentId FMaterialCacheSetup::PrimitiveComponentId |
Persistent primitive id, must have a matching scene proxy
| FIntPoint FMaterialCacheSetup::TileSize = FIntPoint::ZeroValue |
Page size, includes border