UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMaterialCacheSetup Struct Reference

#include <MaterialCacheRenderer.h>

Public Attributes

FPrimitiveComponentId PrimitiveComponentId
 
TArray< IPooledRenderTarget *, TInlineAllocator< MaterialCacheMaxRuntimeLayers > > PhysicalRenderTargets
 
FIntPoint TileSize = FIntPoint::ZeroValue
 

Member Data Documentation

◆ PhysicalRenderTargets

TArray<IPooledRenderTarget*, TInlineAllocator<MaterialCacheMaxRuntimeLayers> > FMaterialCacheSetup::PhysicalRenderTargets

Destination render targets, must be UAV compatible

◆ PrimitiveComponentId

FPrimitiveComponentId FMaterialCacheSetup::PrimitiveComponentId

Persistent primitive id, must have a matching scene proxy

◆ TileSize

FIntPoint FMaterialCacheSetup::TileSize = FIntPoint::ZeroValue

Page size, includes border


The documentation for this struct was generated from the following file: