#include <MaterialCachedData.h>
◆ AssetPaths
| TArray<FString> FMaterialCachedExpressionEditorOnlyData::AssetPaths |
◆ EditorEntries
◆ EditorOnlyEntries
◆ EmptyData
◆ ExpressionIncludeFilePaths
| TSet<FString> FMaterialCachedExpressionEditorOnlyData::ExpressionIncludeFilePaths |
◆ LandscapeLayerNames
| TArray<FName> FMaterialCachedExpressionEditorOnlyData::LandscapeLayerNames |
◆ MaterialLayers
◆ ScalarCurveAtlasValues
◆ ScalarCurveValues
◆ ScalarEnumerationIndexValues
| TArray<int32> FMaterialCachedExpressionEditorOnlyData::ScalarEnumerationIndexValues |
◆ ScalarEnumerationValues
◆ ScalarMinMaxValues
| TArray<FVector2D> FMaterialCachedExpressionEditorOnlyData::ScalarMinMaxValues |
◆ ShaderTags
| TArray<FName> FMaterialCachedExpressionEditorOnlyData::ShaderTags |
◆ StaticComponentMaskValues
◆ StaticSwitchValues_DEPRECATED
| TArray<bool> FMaterialCachedExpressionEditorOnlyData::StaticSwitchValues_DEPRECATED |
◆ TextureChannelNameValues
◆ UserSceneTextureInputs
| TSet<FName> FMaterialCachedExpressionEditorOnlyData::UserSceneTextureInputs |
◆ VectorChannelNameValues
◆ VectorUsedAsChannelMaskValues
| TArray<bool> FMaterialCachedExpressionEditorOnlyData::VectorUsedAsChannelMaskValues |
The documentation for this struct was generated from the following files: