#include <MeshBatch.h>
◆ IsValid()
| bool FMeshBatchElementDynamicIndexBuffer::IsValid |
( |
| ) |
const |
|
inline |
Returns true if the allocation is valid.
◆ FirstIndex
| uint32 FMeshBatchElementDynamicIndexBuffer::FirstIndex |
The offset in to the index buffer (arbitrary limit to 16M indices so that FirstIndex|PrimitiveType fits into 32bits.
◆ IndexBuffer
| FIndexBuffer* FMeshBatchElementDynamicIndexBuffer::IndexBuffer = nullptr |
The vertex buffer to bind for draw calls.
◆ PrimitiveType
| uint32 FMeshBatchElementDynamicIndexBuffer::PrimitiveType |
The offset in to the index buffer.
The documentation for this struct was generated from the following file: