UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshBatchElementDynamicIndexBuffer Struct Reference

#include <MeshBatch.h>

Public Member Functions

bool IsValid () const
 

Public Attributes

FIndexBufferIndexBuffer = nullptr
 
uint32 FirstIndex: 24
 
uint32 PrimitiveType: PT_NumBits
 

Member Function Documentation

◆ IsValid()

bool FMeshBatchElementDynamicIndexBuffer::IsValid ( ) const
inline

Returns true if the allocation is valid.

Member Data Documentation

◆ FirstIndex

uint32 FMeshBatchElementDynamicIndexBuffer::FirstIndex

The offset in to the index buffer (arbitrary limit to 16M indices so that FirstIndex|PrimitiveType fits into 32bits.

◆ IndexBuffer

FIndexBuffer* FMeshBatchElementDynamicIndexBuffer::IndexBuffer = nullptr

The vertex buffer to bind for draw calls.

◆ PrimitiveType

uint32 FMeshBatchElementDynamicIndexBuffer::PrimitiveType

The offset in to the index buffer.


The documentation for this struct was generated from the following file: