#include <StaticMesh.h>
◆ FMeshSectionInfo() [1/2]
| FMeshSectionInfo::FMeshSectionInfo |
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inline |
◆ FMeshSectionInfo() [2/2]
| FMeshSectionInfo::FMeshSectionInfo |
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int32 |
InMaterialIndex | ) |
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inlineexplicit |
Default values with an explicit material index.
◆ operator!=
◆ operator==
Comparison for mesh section info.
◆ bAffectDistanceFieldLighting
| bool FMeshSectionInfo::bAffectDistanceFieldLighting |
If true, this section will affect lighting methods that use Distance Fields.
◆ bCastShadow
| bool FMeshSectionInfo::bCastShadow |
If true, this section will cast shadows.
◆ bEnableCollision
| bool FMeshSectionInfo::bEnableCollision |
If true, collision is enabled for this section.
◆ bForceOpaque
| bool FMeshSectionInfo::bForceOpaque |
If true, this section will always considered opaque in ray tracing Geometry.
◆ bVisibleInRayTracing
| bool FMeshSectionInfo::bVisibleInRayTracing |
If true, this section will be visible in ray tracing Geometry.
◆ MaterialIndex
| int32 FMeshSectionInfo::MaterialIndex |
The documentation for this struct was generated from the following file: