UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMessageTracerDispatchState Struct Reference

#include <IMessageTracer.h>

Public Attributes

double DispatchLatency
 
EMessageTracerDispatchTypes DispatchType
 
TSharedPtr< FMessageTracerEndpointInfoEndpointInfo
 
ENamedThreads::Type RecipientThread
 
double TimeDispatched
 
double TimeHandled
 

Detailed Description

Structure for message dispatch states.

Member Data Documentation

◆ DispatchLatency

double FMessageTracerDispatchState::DispatchLatency

Holds the dispatch latency (in seconds).

◆ DispatchType

EMessageTracerDispatchTypes FMessageTracerDispatchState::DispatchType

Holds the message's dispatch type for the specified endpoint.

◆ EndpointInfo

TSharedPtr<FMessageTracerEndpointInfo> FMessageTracerDispatchState::EndpointInfo

Holds the endpoint to which the message was or is being dispatched.

◆ RecipientThread

ENamedThreads::Type FMessageTracerDispatchState::RecipientThread

The thread on which the endpoint receives messages.

◆ TimeDispatched

double FMessageTracerDispatchState::TimeDispatched

Holds the time at which the message was dispatched.

◆ TimeHandled

double FMessageTracerDispatchState::TimeHandled

Holds the time at which the message was actually handled (0.0 = not handled yet).


The documentation for this struct was generated from the following file: