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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMessageTracer.h>
Structure for message dispatch states.
| double FMessageTracerDispatchState::DispatchLatency |
Holds the dispatch latency (in seconds).
| EMessageTracerDispatchTypes FMessageTracerDispatchState::DispatchType |
Holds the message's dispatch type for the specified endpoint.
| TSharedPtr<FMessageTracerEndpointInfo> FMessageTracerDispatchState::EndpointInfo |
Holds the endpoint to which the message was or is being dispatched.
| ENamedThreads::Type FMessageTracerDispatchState::RecipientThread |
The thread on which the endpoint receives messages.
| double FMessageTracerDispatchState::TimeDispatched |
Holds the time at which the message was dispatched.
| double FMessageTracerDispatchState::TimeHandled |
Holds the time at which the message was actually handled (0.0 = not handled yet).