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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMessageTracer.h>
Structure for message debug information.
| TSharedPtr<IMessageContext, ESPMode::ThreadSafe> FMessageTracerMessageInfo::Context |
Holds a pointer to the message context.
| TMap<TSharedPtr<FMessageTracerEndpointInfo>, TSharedPtr<FMessageTracerDispatchState> > FMessageTracerMessageInfo::DispatchStates |
Holds the message's dispatch states per endpoint.
| bool FMessageTracerMessageInfo::Intercepted |
Whether the message was intercepted.
| TSharedPtr<FMessageTracerEndpointInfo> FMessageTracerMessageInfo::SenderInfo |
Pointer to the sender's endpoint information.
| double FMessageTracerMessageInfo::TimeRouted |
Holds the time at which the message was routed (0.0 = pending).
| double FMessageTracerMessageInfo::TimeSent |
Holds the time at which the message was sent.
| TSharedPtr<FMessageTracerTypeInfo> FMessageTracerMessageInfo::TypeInfo |
Pointer to the message's type information.