#include <MetalShaderResources.h>
◆ Serialize()
◆ ArgumentBufferMasks
◆ ArgumentBuffers
| uint32 FMetalShaderBindings::ArgumentBuffers = 0 |
◆ ConstantBuffers
| uint32 FMetalShaderBindings::ConstantBuffers = 0 |
◆ Flags
◆ InOutMask
◆ IRConverterReflectionJSON
| FString FMetalShaderBindings::IRConverterReflectionJSON |
◆ MaxInputPrimitivesPerMeshThreadgroupGS
| uint32 FMetalShaderBindings::MaxInputPrimitivesPerMeshThreadgroupGS = 0 |
◆ NumSamplers
| uint8 FMetalShaderBindings::NumSamplers = 0 |
◆ NumUAVs
| uint8 FMetalShaderBindings::NumUAVs = 0 |
◆ NumUniformBuffers
| uint8 FMetalShaderBindings::NumUniformBuffers = 0 |
◆ OutputSizeVS
| uint32 FMetalShaderBindings::OutputSizeVS = 0 |
◆ PackedGlobalArrays
◆ RSNumCBVs
| uint32 FMetalShaderBindings::RSNumCBVs = 0 |
The documentation for this struct was generated from the following file: