#include <MetalBuffer.h>
◆ operator<()
| bool FMetalTexturePool::Descriptor::operator< |
( |
Descriptor const & |
Other | ) |
const |
|
inline |
◆ operator==()
| bool FMetalTexturePool::Descriptor::operator== |
( |
Descriptor const & |
Other | ) |
const |
|
inline |
◆ GetTypeHash
◆ arrayLength
| NS::UInteger FMetalTexturePool::Descriptor::arrayLength |
◆ depth
| NS::UInteger FMetalTexturePool::Descriptor::depth |
◆ freedFrame
| NS::UInteger FMetalTexturePool::Descriptor::freedFrame |
◆ height
| NS::UInteger FMetalTexturePool::Descriptor::height |
◆ mipmapLevelCount
| NS::UInteger FMetalTexturePool::Descriptor::mipmapLevelCount |
◆ pixelFormat
| NS::UInteger FMetalTexturePool::Descriptor::pixelFormat |
◆ resourceOptions
| NS::UInteger FMetalTexturePool::Descriptor::resourceOptions |
◆ sampleCount
| NS::UInteger FMetalTexturePool::Descriptor::sampleCount |
◆ textureType
| NS::UInteger FMetalTexturePool::Descriptor::textureType |
◆ usage
| NS::UInteger FMetalTexturePool::Descriptor::usage |
◆ width
| NS::UInteger FMetalTexturePool::Descriptor::width |
The documentation for this struct was generated from the following file: