UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMetalTexturePool::Descriptor Struct Reference

#include <MetalBuffer.h>

Public Member Functions

bool operator< (Descriptor const &Other) const
 
bool operator== (Descriptor const &Other) const
 

Public Attributes

NS::UInteger textureType
 
NS::UInteger pixelFormat
 
NS::UInteger width
 
NS::UInteger height
 
NS::UInteger depth
 
NS::UInteger mipmapLevelCount
 
NS::UInteger sampleCount
 
NS::UInteger arrayLength
 
NS::UInteger resourceOptions
 
NS::UInteger usage
 
NS::UInteger freedFrame
 

Friends

uint32 GetTypeHash (Descriptor const &Other)
 

Member Function Documentation

◆ operator<()

bool FMetalTexturePool::Descriptor::operator< ( Descriptor const &  Other) const
inline

◆ operator==()

bool FMetalTexturePool::Descriptor::operator== ( Descriptor const &  Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( Descriptor const &  Other)
friend

Member Data Documentation

◆ arrayLength

NS::UInteger FMetalTexturePool::Descriptor::arrayLength

◆ depth

NS::UInteger FMetalTexturePool::Descriptor::depth

◆ freedFrame

NS::UInteger FMetalTexturePool::Descriptor::freedFrame

◆ height

NS::UInteger FMetalTexturePool::Descriptor::height

◆ mipmapLevelCount

NS::UInteger FMetalTexturePool::Descriptor::mipmapLevelCount

◆ pixelFormat

NS::UInteger FMetalTexturePool::Descriptor::pixelFormat

◆ resourceOptions

NS::UInteger FMetalTexturePool::Descriptor::resourceOptions

◆ sampleCount

NS::UInteger FMetalTexturePool::Descriptor::sampleCount

◆ textureType

NS::UInteger FMetalTexturePool::Descriptor::textureType

◆ usage

NS::UInteger FMetalTexturePool::Descriptor::usage

◆ width

NS::UInteger FMetalTexturePool::Descriptor::width

The documentation for this struct was generated from the following file: