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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MorphTarget.h>
Public Attributes | |
| TArray< UE::MorphTargetVertexCodec::FDeltaBatchHeader > | PackedDeltaHeaders |
| TArray< uint32 > | PackedDeltaData |
| float | PositionPrecision = 0.0f |
| float | TangentPrecision = 0.0f |
Compressed morph vertex deltas, used for cooked serialization. Only available in game. This matched the GPU compressed delta storage and has the same quantization behavior. The tolerance stored is the same value that was used when the deltas were compressed and should not be changed, or the decompression will result in erroneous values.
| TArray<UE::MorphTargetVertexCodec::FDeltaBatchHeader> FMorphTargetCompressedLODModel::PackedDeltaHeaders |
| float FMorphTargetCompressedLODModel::PositionPrecision = 0.0f |
| float FMorphTargetCompressedLODModel::TangentPrecision = 0.0f |