UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMorphTargetCompressedLODModel Struct Reference

#include <MorphTarget.h>

Public Attributes

TArray< UE::MorphTargetVertexCodec::FDeltaBatchHeaderPackedDeltaHeaders
 
TArray< uint32PackedDeltaData
 
float PositionPrecision = 0.0f
 
float TangentPrecision = 0.0f
 

Detailed Description

Compressed morph vertex deltas, used for cooked serialization. Only available in game. This matched the GPU compressed delta storage and has the same quantization behavior. The tolerance stored is the same value that was used when the deltas were compressed and should not be changed, or the decompression will result in erroneous values.

Member Data Documentation

◆ PackedDeltaData

TArray<uint32> FMorphTargetCompressedLODModel::PackedDeltaData

◆ PackedDeltaHeaders

TArray<UE::MorphTargetVertexCodec::FDeltaBatchHeader> FMorphTargetCompressedLODModel::PackedDeltaHeaders

◆ PositionPrecision

float FMorphTargetCompressedLODModel::PositionPrecision = 0.0f

◆ TangentPrecision

float FMorphTargetCompressedLODModel::TangentPrecision = 0.0f

The documentation for this struct was generated from the following file: