UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneBlendingKey Struct Reference

#include <MovieSceneAccumulatedBlendState.h>

Public Attributes

UObjectObjectPtr
 
FMovieSceneBlendingActuatorID ActuatorType
 

Friends

uint32 GetTypeHash (const FMovieSceneBlendingKey &InKey)
 
bool operator== (const FMovieSceneBlendingKey &A, const FMovieSceneBlendingKey &B)
 

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FMovieSceneBlendingKey InKey)
friend

◆ operator==

bool operator== ( const FMovieSceneBlendingKey A,
const FMovieSceneBlendingKey B 
)
friend

Member Data Documentation

◆ ActuatorType

FMovieSceneBlendingActuatorID FMovieSceneBlendingKey::ActuatorType

The type of the animation being applied to the object above

◆ ObjectPtr

UObject* FMovieSceneBlendingKey::ObjectPtr

The object that the animation applies to


The documentation for this struct was generated from the following file: