UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneBlendingActuatorID Struct Reference

#include <MovieSceneBlendingActuatorID.h>

+ Inheritance diagram for FMovieSceneBlendingActuatorID:

Public Member Functions

 FMovieSceneBlendingActuatorID (FMovieSceneAnimTypeID InTypeID)
 

Friends

bool operator== (FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B)
 
bool operator!= (FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B)
 
uint32 GetTypeHash (FMovieSceneBlendingActuatorID In)
 

Additional Inherited Members

- Static Public Member Functions inherited from FMovieSceneAnimTypeID
static MOVIESCENE_API FMovieSceneAnimTypeID Unique ()
 
static MOVIESCENE_API FMovieSceneAnimTypeID Combine (FMovieSceneAnimTypeID A, FMovieSceneAnimTypeID B)
 
- Protected Member Functions inherited from FMovieSceneAnimTypeID
 FMovieSceneAnimTypeID (uint64 *StaticPtr, uint32 Seed=0)
 
 FMovieSceneAnimTypeID ()
 
- Static Protected Member Functions inherited from FMovieSceneAnimTypeID
static MOVIESCENE_API uint64 Initialize (uint64 *StaticPtr, uint32 Seed)
 
static MOVIESCENE_API uint64 GenerateHash (void *StaticPtr, uint32 Seed)
 
- Protected Attributes inherited from FMovieSceneAnimTypeID
uint64 ID
 

Constructor & Destructor Documentation

◆ FMovieSceneBlendingActuatorID()

FMovieSceneBlendingActuatorID::FMovieSceneBlendingActuatorID ( FMovieSceneAnimTypeID  InTypeID)
inlineexplicit

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FMovieSceneBlendingActuatorID  In)
friend

◆ operator!=

◆ operator==


The documentation for this struct was generated from the following file: