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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneDynamicBinding.h>
Public Attributes | |
| TArray< TObjectPtr< UObject > > | Objects |
| TObjectPtr< UObject > | Object = nullptr |
| bool | bIsPossessedObject = true |
Whether the resolved object is external to the sequence
This property is ignored for possessables, who are always treated as external. When resolving a spawnable, setting this to true will not destroy the object when the spawnable track ends, or the sequence finishes.
| TObjectPtr<UObject> FMovieSceneDynamicBindingResolveResult::Object = nullptr |
| TArray<TObjectPtr<UObject> > FMovieSceneDynamicBindingResolveResult::Objects |
The resolved objects