UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneDynamicBindingResolveResult Struct Reference

#include <MovieSceneDynamicBinding.h>

Public Attributes

TArray< TObjectPtr< UObject > > Objects
 
TObjectPtr< UObjectObject = nullptr
 
bool bIsPossessedObject = true
 

Member Data Documentation

◆ bIsPossessedObject

bool FMovieSceneDynamicBindingResolveResult::bIsPossessedObject = true

Whether the resolved object is external to the sequence

This property is ignored for possessables, who are always treated as external. When resolving a spawnable, setting this to true will not destroy the object when the spawnable track ends, or the sequence finishes.

◆ Object

TObjectPtr<UObject> FMovieSceneDynamicBindingResolveResult::Object = nullptr

◆ Objects

TArray<TObjectPtr<UObject> > FMovieSceneDynamicBindingResolveResult::Objects

The resolved objects


The documentation for this struct was generated from the following file: