12#include "MovieSceneDynamicBinding.generated.h"
47#if WITH_EDITORONLY_DATA
50 UPROPERTY(EditAnywhere, Category =
"Sequencer|Dynamic Binding")
77 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"General")
95 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"General")
109 bool bIsPossessedObject =
true;
122 UPROPERTY(EditAnywhere, Category=
"Sequencer")
137 UFUNCTION(BlueprintPure, Category=
"Sequencer|Dynamic Binding", meta=(WorldContext=
"WorldContextObject"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition UnrealType.h:174
Definition UnrealString.h.inl:34
Definition BlueprintFunctionLibrary.h:16
Definition MovieSceneDynamicBinding.h:131
Definition MovieSceneEntitySystemLinker.h:113
Definition MovieSceneSequence.h:73
Definition MovieScene.h:358
Definition MovieSceneDynamicBinding.h:119
Definition MovieSceneDynamicBinding.h:21
Definition MovieSceneDynamicBinding.h:73
Definition MovieSceneDynamicBinding.h:91
Definition MovieSceneDynamicBinding.h:36
Definition SoftObjectPath.h:56
Definition FieldPath.h:283
Definition ObjectPtr.h:488
Definition WeakObjectPtrTemplates.h:25