#include <MovieSceneEvaluationField.h>
◆ FMovieSceneEvaluationFieldEntityMetaData()
| FMovieSceneEvaluationFieldEntityMetaData::FMovieSceneEvaluationFieldEntityMetaData |
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inline |
◆ IsRedundant()
| bool FMovieSceneEvaluationFieldEntityMetaData::IsRedundant |
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const |
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inline |
◆ operator==
◆ bEvaluateInSequencePostRoll
| uint8 FMovieSceneEvaluationFieldEntityMetaData::bEvaluateInSequencePostRoll |
Opt-in - when no meta-data is present, or this value is false, this entity cannot be evaluated as part of sub-sequence postroll
◆ bEvaluateInSequencePreRoll
| uint8 FMovieSceneEvaluationFieldEntityMetaData::bEvaluateInSequencePreRoll |
Opt-in - when no meta-data is present, or this value is false, this entity cannot be evaluated as part of sub-sequence preroll
◆ Condition
◆ Flags
◆ ForcedTime
| FFrameNumber FMovieSceneEvaluationFieldEntityMetaData::ForcedTime |
Opt-in - when this value is not MIN_int32, the entity should use this time to evaluate
◆ NotifyFunctionName
| FName FMovieSceneEvaluationFieldEntityMetaData::NotifyFunctionName |
Opt-in - when this value is set, the entity should call the specified function on the bound object (if it exists)
◆ OverrideBoundPropertyPath
| FString FMovieSceneEvaluationFieldEntityMetaData::OverrideBoundPropertyPath |
Opt-in - when this value is set, the entity should use this property path instead of the one defined on its generating section
The documentation for this struct was generated from the following file: