UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneEvaluationFieldEntityMetaData Struct Reference

#include <MovieSceneEvaluationField.h>

Public Member Functions

 FMovieSceneEvaluationFieldEntityMetaData ()
 
bool IsRedundant () const
 

Public Attributes

TSoftObjectPtr< const UMovieSceneConditionCondition
 
FString OverrideBoundPropertyPath
 
FName NotifyFunctionName
 
FFrameNumber ForcedTime
 
ESectionEvaluationFlags Flags
 
uint8 bEvaluateInSequencePreRoll: 1
 
uint8 bEvaluateInSequencePostRoll: 1
 

Friends

bool operator== (const FMovieSceneEvaluationFieldEntityMetaData &A, const FMovieSceneEvaluationFieldEntityMetaData &B)
 

Constructor & Destructor Documentation

◆ FMovieSceneEvaluationFieldEntityMetaData()

FMovieSceneEvaluationFieldEntityMetaData::FMovieSceneEvaluationFieldEntityMetaData ( )
inline

Member Function Documentation

◆ IsRedundant()

bool FMovieSceneEvaluationFieldEntityMetaData::IsRedundant ( ) const
inline

Friends And Related Symbol Documentation

◆ operator==

Member Data Documentation

◆ bEvaluateInSequencePostRoll

uint8 FMovieSceneEvaluationFieldEntityMetaData::bEvaluateInSequencePostRoll

Opt-in - when no meta-data is present, or this value is false, this entity cannot be evaluated as part of sub-sequence postroll

◆ bEvaluateInSequencePreRoll

uint8 FMovieSceneEvaluationFieldEntityMetaData::bEvaluateInSequencePreRoll

Opt-in - when no meta-data is present, or this value is false, this entity cannot be evaluated as part of sub-sequence preroll

◆ Condition

TSoftObjectPtr<const UMovieSceneCondition> FMovieSceneEvaluationFieldEntityMetaData::Condition

◆ Flags

ESectionEvaluationFlags FMovieSceneEvaluationFieldEntityMetaData::Flags

◆ ForcedTime

FFrameNumber FMovieSceneEvaluationFieldEntityMetaData::ForcedTime

Opt-in - when this value is not MIN_int32, the entity should use this time to evaluate

◆ NotifyFunctionName

FName FMovieSceneEvaluationFieldEntityMetaData::NotifyFunctionName

Opt-in - when this value is set, the entity should call the specified function on the bound object (if it exists)

◆ OverrideBoundPropertyPath

FString FMovieSceneEvaluationFieldEntityMetaData::OverrideBoundPropertyPath

Opt-in - when this value is set, the entity should use this property path instead of the one defined on its generating section


The documentation for this struct was generated from the following file: