UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneKeyHandleMap Struct Reference

#include <MovieSceneChannelData.h>

+ Inheritance diagram for FMovieSceneKeyHandleMap:

Public Member Functions

 FMovieSceneKeyHandleMap ()=default
 
 FMovieSceneKeyHandleMap (const FMovieSceneKeyHandleMap &RHS)
 
FMovieSceneKeyHandleMapoperator= (const FMovieSceneKeyHandleMap &RHS)
 
- Public Member Functions inherited from FKeyHandleLookupTable
ENGINE_API int32 GetIndex (FKeyHandle KeyHandle)
 
ENGINE_API FKeyHandle FindOrAddKeyHandle (int32 Index)
 
ENGINE_API void MoveHandle (int32 OldIndex, int32 NewIndex)
 
ENGINE_API FKeyHandle AllocateHandle (int32 Index)
 
ENGINE_API void DeallocateHandle (int32 Index)
 
ENGINE_API void ReplaceHandle (int32 Index, FKeyHandle HandleToReplace)
 
ENGINE_API void Reset ()
 
ENGINE_API bool Serialize (FArchive &Ar)
 

Detailed Description

A map of key handles that is copyable, but does not copy data on copy

Constructor & Destructor Documentation

◆ FMovieSceneKeyHandleMap() [1/2]

FMovieSceneKeyHandleMap::FMovieSceneKeyHandleMap ( )
default

◆ FMovieSceneKeyHandleMap() [2/2]

FMovieSceneKeyHandleMap::FMovieSceneKeyHandleMap ( const FMovieSceneKeyHandleMap RHS)
inline

Member Function Documentation

◆ operator=()

FMovieSceneKeyHandleMap & FMovieSceneKeyHandleMap::operator= ( const FMovieSceneKeyHandleMap RHS)
inline

The documentation for this struct was generated from the following file: