#include <MovieSceneMarkedFrame.h>
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| | FMovieSceneMarkedFrame () |
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| | FMovieSceneMarkedFrame (FFrameNumber InFrameNumber) |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Marked Frame", DisplayName="Inclusive?", meta=(EditCondition="bIsDeterminismFence", Tooltip="Defines how this determinism fence determines the previous and next range: when true, the range will be dissected as (X, Y] -> (Y, Z], when false it will be (X, Y) -> [Y, Z].")) bool bIsInclusiveTime |
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◆ FMovieSceneMarkedFrame() [1/2]
| FMovieSceneMarkedFrame::FMovieSceneMarkedFrame |
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inline |
◆ FMovieSceneMarkedFrame() [2/2]
| FMovieSceneMarkedFrame::FMovieSceneMarkedFrame |
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FFrameNumber |
InFrameNumber | ) |
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inline |
◆ UPROPERTY()
| FMovieSceneMarkedFrame::UPROPERTY |
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EditAnywhere |
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BlueprintReadWrite |
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Category |
= "Marked Frame", |
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DisplayName |
= "Inclusive?" |
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) |
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◆ bIsDeterminismFence
| bool FMovieSceneMarkedFrame::bIsDeterminismFence |
◆ FrameNumber
◆ Label
| FString FMovieSceneMarkedFrame::Label |
The documentation for this struct was generated from the following file: