UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneMixedAnimationTarget Struct Reference

#include <MovieSceneMixedAnimationTarget.h>

Public Member Functions

virtual ~FMovieSceneMixedAnimationTarget ()
 
bool HasFiredWarningForTarget () const
 
void SetHasFiredWarningForTarget (bool bNewHasFiredState)
 

Friends

uint32 GetTypeHash (const FMovieSceneMixedAnimationTarget &Target)
 

Detailed Description

Defines a Mixed Anim Target that animation pose-producing tracks can send pose-producing tasks to. Multiple pose producing tasks sent to the same target will be chained and mixed based on priority, pose weight, masks, and sequence hierarchy. Inheriting from this struct allows the user to create new animation target types with their own metadata and custom component types. Coupled with a custom component type, these mixer pose results can be read from a custom Movie Scene ECS system and passed as appropriate to an anim system. If no target struct is assigned, a default animation target will be assigned based on the makeup of the object being animated.

Constructor & Destructor Documentation

◆ ~FMovieSceneMixedAnimationTarget()

virtual FMovieSceneMixedAnimationTarget::~FMovieSceneMixedAnimationTarget ( )
inlinevirtual

Member Function Documentation

◆ HasFiredWarningForTarget()

bool FMovieSceneMixedAnimationTarget::HasFiredWarningForTarget ( ) const
inline

◆ SetHasFiredWarningForTarget()

void FMovieSceneMixedAnimationTarget::SetHasFiredWarningForTarget ( bool  bNewHasFiredState)
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FMovieSceneMixedAnimationTarget Target)
friend

The documentation for this struct was generated from the following file: