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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieScene.h>
Public Member Functions | |
| MOVIESCENE_API bool | Contains (const UMovieSceneSection &Section) const |
| MOVIESCENE_API void | Add (UMovieSceneSection &Section) |
| MOVIESCENE_API void | Remove (const UMovieSceneSection &Section) |
| MOVIESCENE_API void | Append (const FMovieSceneSectionGroup &SectionGroup) |
| MOVIESCENE_API void | Clean () |
| int32 | Num () const |
| bool | operator== (const FMovieSceneSectionGroup &Other) const |
| bool | operator!= (const FMovieSceneSectionGroup &Other) const |
| TArray< TWeakObjectPtr< UMovieSceneSection > >::RangedForIteratorType | begin () |
| TArray< TWeakObjectPtr< UMovieSceneSection > >::RangedForConstIteratorType | begin () const |
| TArray< TWeakObjectPtr< UMovieSceneSection > >::RangedForIteratorType | end () |
| TArray< TWeakObjectPtr< UMovieSceneSection > >::RangedForConstIteratorType | end () const |
Protected Attributes | |
| TArray< TWeakObjectPtr< UMovieSceneSection > > | Sections |
Structure that represents a group of sections
| MOVIESCENE_API void FMovieSceneSectionGroup::Add | ( | UMovieSceneSection & | Section | ) |
| MOVIESCENE_API void FMovieSceneSectionGroup::Append | ( | const FMovieSceneSectionGroup & | SectionGroup | ) |
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DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.
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| MOVIESCENE_API void FMovieSceneSectionGroup::Clean | ( | ) |
| MOVIESCENE_API bool FMovieSceneSectionGroup::Contains | ( | const UMovieSceneSection & | Section | ) | const |
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Comparison operators We only need these for being stored in a container, to check if it's the same object. Not intended for direct use.
| MOVIESCENE_API void FMovieSceneSectionGroup::Remove | ( | const UMovieSceneSection & | Section | ) |
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protected |