UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSharedDataId Struct Reference

#include <PersistentEvaluationData.h>

Public Member Functions

 FMovieSceneSharedDataId (const FMovieSceneSharedDataId &)=default
 
FMovieSceneSharedDataIdoperator= (const FMovieSceneSharedDataId &)=default
 

Static Public Member Functions

static MOVIESCENE_API FMovieSceneSharedDataId Allocate ()
 

Friends

bool operator== (FMovieSceneSharedDataId A, FMovieSceneSharedDataId B)
 
uint32 GetTypeHash (FMovieSceneSharedDataId In)
 

Detailed Description

Unique identifier for shared persistent data entries (see FSharedPersistentDataKey)

Constructor & Destructor Documentation

◆ FMovieSceneSharedDataId()

FMovieSceneSharedDataId::FMovieSceneSharedDataId ( const FMovieSceneSharedDataId )
default

Member Function Documentation

◆ Allocate()

FMovieSceneSharedDataId FMovieSceneSharedDataId::Allocate ( )
static

Allocate a new unique identifier

◆ operator=()

FMovieSceneSharedDataId & FMovieSceneSharedDataId::operator= ( const FMovieSceneSharedDataId )
default

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FMovieSceneSharedDataId  In)
friend

◆ operator==

bool operator== ( FMovieSceneSharedDataId  A,
FMovieSceneSharedDataId  B 
)
friend

The documentation for this struct was generated from the following files: