UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSharedPersistentDataKey Struct Reference

#include <PersistentEvaluationData.h>

Public Member Functions

 FSharedPersistentDataKey (FMovieSceneSharedDataId InUniqueId, const FMovieSceneEvaluationOperand &InOperand)
 

Public Attributes

FMovieSceneSharedDataId UniqueId
 
FMovieSceneEvaluationOperand Operand
 

Friends

bool operator== (const FSharedPersistentDataKey &A, const FSharedPersistentDataKey &B)
 
uint32 GetTypeHash (const FSharedPersistentDataKey &In)
 

Detailed Description

A key to a piece of data that is potentially shared between multiple tracks

Constructor & Destructor Documentation

◆ FSharedPersistentDataKey()

FSharedPersistentDataKey::FSharedPersistentDataKey ( FMovieSceneSharedDataId  InUniqueId,
const FMovieSceneEvaluationOperand InOperand 
)
inline

Construction from a shared data ID, and an operand

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FSharedPersistentDataKey In)
friend

◆ operator==

bool operator== ( const FSharedPersistentDataKey A,
const FSharedPersistentDataKey B 
)
friend

Member Data Documentation

◆ Operand

FMovieSceneEvaluationOperand FSharedPersistentDataKey::Operand

The operand that this key relates to (may be invalid where the data pertains to root tracks)

◆ UniqueId

FMovieSceneSharedDataId FSharedPersistentDataKey::UniqueId

The actual shared ID


The documentation for this struct was generated from the following file: