UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneSpawnRegister::FMovieSceneSpawnRegisterKey Struct Reference

#include <MovieSceneSpawnRegister.h>

Public Member Functions

 FMovieSceneSpawnRegisterKey (FMovieSceneSequenceIDRef InTemplateID, const FGuid &InBindingId, int32 InBindingIndex)
 
bool operator== (const FMovieSceneSpawnRegisterKey &Other) const
 

Public Attributes

FGuid BindingId
 
FMovieSceneSequenceID TemplateID
 
int32 BindingIndex = 0
 

Friends

uint32 GetTypeHash (const FMovieSceneSpawnRegisterKey &Key)
 

Detailed Description

Helper key type for mapping a guid and sequence instance to a specific value

Constructor & Destructor Documentation

◆ FMovieSceneSpawnRegisterKey()

FMovieSceneSpawnRegister::FMovieSceneSpawnRegisterKey::FMovieSceneSpawnRegisterKey ( FMovieSceneSequenceIDRef  InTemplateID,
const FGuid InBindingId,
int32  InBindingIndex 
)
inline

Member Function Documentation

◆ operator==()

bool FMovieSceneSpawnRegister::FMovieSceneSpawnRegisterKey::operator== ( const FMovieSceneSpawnRegisterKey Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FMovieSceneSpawnRegisterKey Key)
friend

Member Data Documentation

◆ BindingId

FGuid FMovieSceneSpawnRegister::FMovieSceneSpawnRegisterKey::BindingId

BindingId of the object binding

◆ BindingIndex

int32 FMovieSceneSpawnRegister::FMovieSceneSpawnRegisterKey::BindingIndex = 0

◆ TemplateID

FMovieSceneSequenceID FMovieSceneSpawnRegister::FMovieSceneSpawnRegisterKey::TemplateID

Movie Scene template identifier that spawned the object


The documentation for this struct was generated from the following file: