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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LogMacros.h>
Static Public Member Functions | |
| static CORE_API void | SendNotificationString (const TCHAR *Message) |
| template<typename FmtType , typename... Types> | |
| static void | SendNotificationStringf (const FmtType &Fmt, Types... Args) |
| template<typename FmtType , typename... Types> | |
| static void | Logf (const ANSICHAR *File, int32 Line, const FLogCategoryName &Category, ELogVerbosity::Type Verbosity, const FmtType &Fmt, Types... Args) |
| template<typename FmtType , typename... Types> | |
| static void | Logf_Internal (const ANSICHAR *File, int32 Line, const FLogCategoryName &Category, ELogVerbosity::Type Verbosity, const FmtType &Fmt, Types... Args) |
| static CORE_API void | LogV (const ANSICHAR *File, int32 Line, const FLogCategoryName &Category, ELogVerbosity::Type Verbosity, const TCHAR *Fmt, va_list Args) |
FMsg This struct contains functions for messaging with tools or debug logs.
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inlinestatic |
Log function
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inlinestatic |
Internal version of log function. Should be used only in logging macros, as it relies on caller to call assert on fatal error
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static |
Sends a formatted message to a remote tool.