UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMultiTransformBlendHelper Struct Reference

#include <AnimationCoreUtil.h>

Public Member Functions

void Reset ()
 
void AddParent (const FTransform &InTransform, float Weight)
 
void AddTranslation (const FVector &Translation, float Weight)
 
void AddRotation (const FQuat &Rotation, float Weight)
 
void AddScale (const FVector &Scale, float Weight)
 
bool GetBlendedParent (FTransform &OutTransform)
 
bool GetBlendedTranslation (FVector &Output)
 
bool GetBlendedRotation (FQuat &Output)
 
bool GetBlendedScale (FVector &Output)
 

Member Function Documentation

◆ AddParent()

void FMultiTransformBlendHelper::AddParent ( const FTransform InTransform,
float  Weight 
)
inline

◆ AddRotation()

void FMultiTransformBlendHelper::AddRotation ( const FQuat Rotation,
float  Weight 
)
inline

◆ AddScale()

void FMultiTransformBlendHelper::AddScale ( const FVector Scale,
float  Weight 
)
inline

◆ AddTranslation()

void FMultiTransformBlendHelper::AddTranslation ( const FVector Translation,
float  Weight 
)
inline

◆ GetBlendedParent()

bool FMultiTransformBlendHelper::GetBlendedParent ( FTransform OutTransform)
inline

◆ GetBlendedRotation()

bool FMultiTransformBlendHelper::GetBlendedRotation ( FQuat Output)
inline

◆ GetBlendedScale()

bool FMultiTransformBlendHelper::GetBlendedScale ( FVector Output)
inline

◆ GetBlendedTranslation()

bool FMultiTransformBlendHelper::GetBlendedTranslation ( FVector Output)
inline

◆ Reset()

void FMultiTransformBlendHelper::Reset ( )
inline

The documentation for this struct was generated from the following file: