UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNavigationSystemExec Struct Reference

#include <NavigationSystem.h>

+ Inheritance diagram for FNavigationSystemExec:

Protected Member Functions

virtual bool Exec_Runtime (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) override
 
- Protected Member Functions inherited from FExec
virtual bool Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Additional Inherited Members

- Public Member Functions inherited from FSelfRegisteringExec
CORE_API FSelfRegisteringExec ()
 
virtual CORE_API ~FSelfRegisteringExec ()
 
- Public Member Functions inherited from FExec
virtual CORE_API ~FExec ()
 
virtual CORE_API bool Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
- Static Public Member Functions inherited from FSelfRegisteringExec
static CORE_API bool StaticExec (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Member Function Documentation

◆ Exec_Runtime()

bool FNavigationSystemExec::Exec_Runtime ( UWorld InWorld,
const TCHAR Cmd,
FOutputDevice Ar 
)
overrideprotectedvirtual

Implementation of Exec that is called on all targets where UE_ALLOW_EXEC_COMMANDS is true

Builds the navigation mesh (or rebuilds it).

Reimplemented from FExec.


The documentation for this struct was generated from the following files: