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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetObjectPrioritizer.h>
Public Attributes | |
| TObjectPtr< const UReplicationSystem > | ReplicationSystem |
| UNetObjectPrioritizerConfig * | Config = nullptr |
| uint32 | AbsoluteMaxNetObjectCount = 0 |
| uint32 | CurrentMaxInternalIndex = 0 |
| uint32 | MaxConnectionCount = 0 |
Parameters passed to the prioritizer's Init() call.
| uint32 FNetObjectPrioritizerInitParams::AbsoluteMaxNetObjectCount = 0 |
The maximum number of replicated objects in the system.
| UNetObjectPrioritizerConfig* FNetObjectPrioritizerInitParams::Config = nullptr |
Optional config as set in the FNetObjectPrioritizerDefinition.
| uint32 FNetObjectPrioritizerInitParams::CurrentMaxInternalIndex = 0 |
The current maximum replicated objects referenced by an index (may grow at runtime).
| uint32 FNetObjectPrioritizerInitParams::MaxConnectionCount = 0 |
The maximum number of connections in the system.
| TObjectPtr<const UReplicationSystem> FNetObjectPrioritizerInitParams::ReplicationSystem |
The ReplicationSystem that owns the prioritizer.