UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetObjectPrioritizerInitParams Struct Reference

#include <NetObjectPrioritizer.h>

Public Attributes

TObjectPtr< const UReplicationSystemReplicationSystem
 
UNetObjectPrioritizerConfigConfig = nullptr
 
uint32 AbsoluteMaxNetObjectCount = 0
 
uint32 CurrentMaxInternalIndex = 0
 
uint32 MaxConnectionCount = 0
 

Detailed Description

Parameters passed to the prioritizer's Init() call.

Member Data Documentation

◆ AbsoluteMaxNetObjectCount

uint32 FNetObjectPrioritizerInitParams::AbsoluteMaxNetObjectCount = 0

The maximum number of replicated objects in the system.

◆ Config

UNetObjectPrioritizerConfig* FNetObjectPrioritizerInitParams::Config = nullptr

Optional config as set in the FNetObjectPrioritizerDefinition.

◆ CurrentMaxInternalIndex

uint32 FNetObjectPrioritizerInitParams::CurrentMaxInternalIndex = 0

The current maximum replicated objects referenced by an index (may grow at runtime).

◆ MaxConnectionCount

uint32 FNetObjectPrioritizerInitParams::MaxConnectionCount = 0

The maximum number of connections in the system.

◆ ReplicationSystem

TObjectPtr<const UReplicationSystem> FNetObjectPrioritizerInitParams::ReplicationSystem

The ReplicationSystem that owns the prioritizer.


The documentation for this struct was generated from the following file: