UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkDemoHeader Struct Reference

#include <ReplayTypes.h>

Public Member Functions

ENGINE_API FNetworkDemoHeader ()
 
ENGINE_API void SetDefaultNetworkVersions ()
 
PRAGMA_DISABLE_DEPRECATION_WARNINGS FNetworkDemoHeader (const FNetworkDemoHeader &)=default
 
FNetworkDemoHeaderoperator= (const FNetworkDemoHeader &)=default
 
 FNetworkDemoHeader (FNetworkDemoHeader &&)=default
 
FNetworkDemoHeaderoperator= (FNetworkDemoHeader &&)=default
 
ENGINE_API void CountBytes (FArchive &Ar) const
 
ENGINE_API uint32 GetCustomVersion (const FGuid &VersionGuid) const
 

Public Attributes

uint32 Magic
 
uint32 Version
 
uint32 NetworkChecksum
 
uint32 EngineNetworkProtocolVersion
 
uint32 GameNetworkProtocolVersion
 
FCustomVersionContainer CustomVersions
 
FGuid Guid
 
float MinRecordHz
 
float MaxRecordHz
 
float FrameLimitInMS
 
float CheckpointLimitInMS
 
FString Platform
 
EBuildConfiguration BuildConfig
 
EBuildTargetType BuildTarget
 
FEngineVersion EngineVersion
 
EReplayHeaderFlags HeaderFlags
 
TArray< FLevelNameAndTimeLevelNamesAndTimes
 
TArray< FString > GameSpecificData
 
FPackageFileVersion PackageVersionUE
 
int32 PackageVersionLicenseeUE
 

Friends

PRAGMA_ENABLE_DEPRECATION_WARNINGS ENGINE_API friend FArchiveoperator<< (FArchive &Ar, FNetworkDemoHeader &Header)
 

Constructor & Destructor Documentation

◆ FNetworkDemoHeader() [1/3]

PRAGMA_DISABLE_DEPRECATION_WARNINGS FNetworkDemoHeader::FNetworkDemoHeader ( )

◆ FNetworkDemoHeader() [2/3]

PRAGMA_DISABLE_DEPRECATION_WARNINGS FNetworkDemoHeader::FNetworkDemoHeader ( const FNetworkDemoHeader )
default

◆ FNetworkDemoHeader() [3/3]

FNetworkDemoHeader::FNetworkDemoHeader ( FNetworkDemoHeader &&  )
default

Member Function Documentation

◆ CountBytes()

void FNetworkDemoHeader::CountBytes ( FArchive Ar) const

◆ GetCustomVersion()

PRAGMA_ENABLE_DEPRECATION_WARNINGS uint32 FNetworkDemoHeader::GetCustomVersion ( const FGuid VersionGuid) const

◆ operator=() [1/2]

FNetworkDemoHeader & FNetworkDemoHeader::operator= ( const FNetworkDemoHeader )
default

◆ operator=() [2/2]

FNetworkDemoHeader & FNetworkDemoHeader::operator= ( FNetworkDemoHeader &&  )
default

◆ SetDefaultNetworkVersions()

void FNetworkDemoHeader::SetDefaultNetworkVersions ( )

Friends And Related Symbol Documentation

◆ operator<<

Member Data Documentation

◆ BuildConfig

EBuildConfiguration FNetworkDemoHeader::BuildConfig

◆ BuildTarget

EBuildTargetType FNetworkDemoHeader::BuildTarget

◆ CheckpointLimitInMS

float FNetworkDemoHeader::CheckpointLimitInMS

◆ CustomVersions

FCustomVersionContainer FNetworkDemoHeader::CustomVersions

◆ EngineNetworkProtocolVersion

uint32 FNetworkDemoHeader::EngineNetworkProtocolVersion

◆ EngineVersion

FEngineVersion FNetworkDemoHeader::EngineVersion

◆ FrameLimitInMS

float FNetworkDemoHeader::FrameLimitInMS

◆ GameNetworkProtocolVersion

uint32 FNetworkDemoHeader::GameNetworkProtocolVersion

◆ GameSpecificData

TArray<FString> FNetworkDemoHeader::GameSpecificData

◆ Guid

FGuid FNetworkDemoHeader::Guid

◆ HeaderFlags

EReplayHeaderFlags FNetworkDemoHeader::HeaderFlags

◆ LevelNamesAndTimes

TArray<FLevelNameAndTime> FNetworkDemoHeader::LevelNamesAndTimes

◆ Magic

uint32 FNetworkDemoHeader::Magic

◆ MaxRecordHz

float FNetworkDemoHeader::MaxRecordHz

◆ MinRecordHz

float FNetworkDemoHeader::MinRecordHz

◆ NetworkChecksum

uint32 FNetworkDemoHeader::NetworkChecksum

◆ PackageVersionLicenseeUE

int32 FNetworkDemoHeader::PackageVersionLicenseeUE

◆ PackageVersionUE

FPackageFileVersion FNetworkDemoHeader::PackageVersionUE

◆ Platform

FString FNetworkDemoHeader::Platform

◆ Version

uint32 FNetworkDemoHeader::Version

The documentation for this struct was generated from the following files: