#include <ReplayTypes.h>
◆ FNetworkDemoHeader() [1/3]
◆ FNetworkDemoHeader() [2/3]
◆ FNetworkDemoHeader() [3/3]
◆ CountBytes()
◆ GetCustomVersion()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetDefaultNetworkVersions()
| void FNetworkDemoHeader::SetDefaultNetworkVersions |
( |
| ) |
|
◆ operator<<
◆ BuildConfig
◆ BuildTarget
◆ CheckpointLimitInMS
| float FNetworkDemoHeader::CheckpointLimitInMS |
◆ CustomVersions
◆ EngineNetworkProtocolVersion
| uint32 FNetworkDemoHeader::EngineNetworkProtocolVersion |
◆ EngineVersion
◆ FrameLimitInMS
| float FNetworkDemoHeader::FrameLimitInMS |
◆ GameNetworkProtocolVersion
| uint32 FNetworkDemoHeader::GameNetworkProtocolVersion |
◆ GameSpecificData
| TArray<FString> FNetworkDemoHeader::GameSpecificData |
◆ Guid
| FGuid FNetworkDemoHeader::Guid |
◆ HeaderFlags
◆ LevelNamesAndTimes
◆ Magic
| uint32 FNetworkDemoHeader::Magic |
◆ MaxRecordHz
| float FNetworkDemoHeader::MaxRecordHz |
◆ MinRecordHz
| float FNetworkDemoHeader::MinRecordHz |
◆ NetworkChecksum
| uint32 FNetworkDemoHeader::NetworkChecksum |
◆ PackageVersionLicenseeUE
| int32 FNetworkDemoHeader::PackageVersionLicenseeUE |
◆ PackageVersionUE
◆ Platform
| FString FNetworkDemoHeader::Platform |
◆ Version
| uint32 FNetworkDemoHeader::Version |
The documentation for this struct was generated from the following files: