UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetworkPhysicsRewindDataStateProxy Struct Reference

#include <NetworkPhysicsComponent.h>

+ Inheritance diagram for FNetworkPhysicsRewindDataStateProxy:

Public Member Functions

bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 
- Public Member Functions inherited from FNetworkPhysicsRewindDataProxy
FNetworkPhysicsRewindDataProxyoperator= (const FNetworkPhysicsRewindDataProxy &Other)
 
bool operator== (const FNetworkPhysicsRewindDataProxy &Other) const
 

Additional Inherited Members

- Public Attributes inherited from FNetworkPhysicsRewindDataProxy
TUniquePtr< Chaos::FBaseRewindHistoryHistory
 
TObjectPtr< UNetworkPhysicsComponentOwner = nullptr
 
bool bDeltaSerializationIssue = false
 
- Protected Member Functions inherited from FNetworkPhysicsRewindDataProxy
bool NetSerializeBase (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess, TUniqueFunction< TUniquePtr< Chaos::FBaseRewindHistory >()> CreateHistoryFunction)
 
bool NetSerializeBase (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess, TUniqueFunction< TUniquePtr< Chaos::FBaseRewindHistory >()> CreateHistoryFunction, TUniqueFunction< FNetworkPhysicsData *(const int32)> GetDeltaSourceData)
 

Detailed Description

Struct suitable for use as a replicated property to replicate state rewind history

Member Function Documentation

◆ NetSerialize()

bool FNetworkPhysicsRewindDataStateProxy::NetSerialize ( FArchive Ar,
class UPackageMap Map,
bool bOutSuccess 
)

The documentation for this struct was generated from the following files: