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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ObjectSaveOverride.h>
Public Member Functions | |
| void | Merge (const FObjectSaveOverride &Other) |
Public Attributes | |
| TArray< FPropertySaveOverride > | PropOverrides |
| bool | bForceTransient = false |
Data to specify an override to apply to an object during save without mutating the object itself.
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inline |
| TArray<FPropertySaveOverride> FObjectSaveOverride::PropOverrides |